Case Study | UX/UI App & 3D Product Design
— is a bento box and app to implement healthier eating habits in children’s lives through a balanced meal, whilst engaging in their relationships with their parents/caregivers.
Valerie E. Lianggara (myself)
Brand Visual Design
Figma (prototype in progress)
April - May 2020
In collaboration with BiteBack 2030 (a new charity developed to tackle child obesity), we were tasked to create a prototype method or materials for engaging children and/or young people in critical reflective thinking about the food and drink they consume.
Having a lunch box is an efficient way to put healthy meals and snacks within reach, so that nutritional options are always available whether you’re at home, in school, or wherever the day might take you.
Uninspired by the tedious, impractical and potentially less nutritional meals in restaurants or canteens, I wanted to create something innovative that would put the spark back into packing lunch straight from the kitchen. Being in the kitchen reminds me of my mother who always cooked for me growing up, and I wanted to highlight that bond in my response to this brief.
To gain more insight on the topic of child obesity, I conducted qualitative research in the form of interviews. I was curious to see what other people thought, and decided to interview parents, children, and my friends (young adults) for a variety of responses - given their consent. After chatting with them about their experiences and concerns, I’ve highlighted these problems stated below:
Child obesity might have to do with the idea of privilege. In certain places,
obesity was an all in or all out situation – some were underweight due to malnutrition and no access to food, and the ones who were economically better had a higher chance of being overweight.
Kids mostly eat what they’re provided with. It’s about what their school and parents give them, starting from a young age.
It’s usually only until high school that kids start to realize the importance of being healthy; some schools don’t educate them enough about nutrition.
The lack of parental education and supervision on kids nutrition.
Based on some of the interviews, here are are some quotes that I felt really defined the user problem:
“My daughter was very picky with her food when she was younger, and she only wanted to eat junk food or fried food. This habit started from her pre-school teacher constantly providing her and her classmates food that weren’t nutritious, thinking that it’ll appeal more to them. Which worked, because it tasted and looked better than the healthy food I gave them at home.”
“I hated eating anything that wasn’t sweet. Vegetables looked so gross to me, and I started associating everything that was green as something that tastes bad.”
Product & Design Analysis
As a way to gain insights into the ideation process, I looked into examples of innovative designs and did further research on educating children about food. The innovative design references that were explored were: an interactive book called‘How Are You Today?’
by Here Design, an interactive installation
for children in the Galerie
des Enfants space at Centre Pompidou,
designed by Paris-based
studio GGSV and the movie ‘Charlie and The Chocolate Factory’.
Three common elements that I highlighted from these references were that these products were designed with:
to educate and engage