Assembly


Case Study | UI/UX & 3D Design


— is a three-dimensional interactive space made for educational institutions to take the learning experience to a whole new level.






Role


Web Designer
User Researcher
Digital Designer
Visual Identity
3D Designer

Team


Valerie E. Lianggara

Skills


User Research
Web Design

Information Architecture
Design System
3D Modelling

Tools


Figma
Adobe Illustrator
HTML / CSS
Javascript
Blender

Timeline


April - May 2021





The Challenge 


As a follow-up of the brief created for afterhours., this brief presents itself as a continued exploration of design as a tool in the future of education and learning experiences. 

Living in such a fast paced world, we often neglect what keeps us most alive - human connection and interaction. With or without the impact of the current pandemic, the
rapid mergence of modern technology is supposed to be a solution to improve ease of communication. In this self directed brief, I want to question how potential virtual human connection and interaction can be implemented in learning experiences. 

Guided by the research question: ‘How might we use the enhancement of human connection and interaction in
a digital learning setting to facilitate a collaborative experience for school communities?’, the challenge was to figure out what we can design and implement to a digital learning environment that still highlights the significance of human connection and interaction.

The Solution


In this brief, I wanted to reimagine learning experiences after being stuck in my home country due to the pandemic, limiting my social interactions with her university peers. This sparked an idea of creating a 3D virtual space where school communities get to interact as characters. Using 3D software Blender, Assembly was born, a three-dimensional interactive space made for educational institutions to take learning to a whole new level.

Whether you are attending class, group meetings, social events or simply having a chat during break time, Assembly is designed to highlight the importance of interaction within learning environments. With today's world constantly evolving and everyone situated across the globe, we aim to bring together anyone who share the same goal of learning.


*featured at Central Saint Martins Graduate Show 2021 🥳







USER RESEARCH

Understanding
our users

As a form of qualitative research, I asked some of my friends who are studio-based learners these questions to gain better insight on their experience as students:

  • What do you study in school?
  • Do you normally have studio sessions as part of your university coursework (pre-covid)?
  • As a studio-based learner, how have you adapted to online learning?
  • What do you like/not like most about online learning?
  • Do you think your quality of learning will increase with in-person learning?
  • What do you miss most about in-person learning and going to campus?
  • What do you like/not like most about in-person learning


From the user research insights, I focused on identifying the key pain points of these students that I could act upon. I simplified them into keywords that stood out to me, in hopes of helping me indicate such words as the main strategies and struggles that students experience that bans them from having a strong human connection.





With the data collected from the research, I decided to create a mindmap to sort out my findings and help me identify what the problem really is.





To highlight the fundamentals of my project, I created a Golden Circle diagram and a Policy Analysis Triangle diagram. This helped me map out the context, reasoning and aim for my final outcome.



I decided to identify a set of design principles I wanted to stick to for this brief, which are:

  1. Accomodating - Accessible across different environment and living situations.
  2. Fluent - Easily integrated with other virtual communication tools.
  3. Immersive - Engages students in projects, critiques and conversations that resembles a real-life setting




How might we...

use the enhancement of human connection and interaction in a digital learning setting to facilitate a collaborative experience for school communities?